India's online gaming industry is facing a potential upheaval following the passage of the Promotion and Regulation of Online Gaming Bill 2025 in the Lok Sabha. This bill aims to regulate the online gaming sector by banning real-money games (RMG), a move that has sparked both celebration and concern. While proponents argue that the ban will protect vulnerable individuals from addiction and financial ruin, critics warn of dire consequences for a rapidly growing industry.
The bill broadly prohibits offering, operating, facilitating, advertising, promoting, and participating in online money games. It defines an "online money game" as any game played for a fee, deposit, or stake with the expectation of winning money or other valuable items. This definition encompasses a wide range of games, including fantasy sports and card games, regardless of whether they are based on skill or chance. E-sports, however, are excluded from this definition and are intended to be promoted.
The rationale behind the ban is to address growing concerns about the socio-economic and national security risks associated with RMG platforms. The government has cited instances of addiction, financial fraud, money laundering, and even terror financing linked to these platforms. Electronics and Information Technology Minister Ashwini Vaishnaw highlighted that online money gaming poses a serious threat to society, leading to financial distress for families and a reported 32 suicides in the past 31 months. The bill seeks to protect individuals, especially youth, from the adverse impacts of such games.
The implications of the ban for the online gaming industry are substantial. Valued at $3.7 billion, the Indian gaming market is projected to reach $9.1 billion by 2029. Real-money games account for approximately 86% of the industry's current revenue. Industry insiders fear that the ban could cripple the sector, leading to significant revenue shrinkage, job losses, and company closures. Some experts estimate that over 20,000 jobs could be at risk, and more than 300 companies might be forced to shut down. The All India Gaming Federation (AIGF) has strongly opposed the bill, warning of catastrophic fallout for the industry.
The bill also proposes strict penalties for violations. Service providers offering RMG services could face imprisonment of up to three years and fines of up to Rs 1 crore. Those promoting such platforms, including social media influencers, could face jail time of up to two years and a penalty of Rs 50 lakh. The government will also prohibit banks and financial institutions from facilitating financial transactions on such platforms.
The bill has a provision for the appointment of an Online Gaming Authority for coordinated policy support, strategic development, and regulatory oversight of the sector. This authority will be responsible for categorizing and registering games, determining which qualify as "money games," and handling citizen complaints.
Despite the potential negative impacts on the RMG sector, the government is keen to promote e-sports and online social games. By fostering these segments, the government hopes to establish India as a global hub for video game development. This focus on e-sports aligns with its growing recognition as a legitimate competitive sport, set to debut at the Olympics in 2027.
The Promotion and Regulation of Online Gaming Bill 2025 represents a significant turning point for India's online gaming industry. While the government aims to protect its citizens from the potential harms of real-money gaming, the industry fears the ban will stifle innovation, investment, and employment in a rapidly growing sector. The coming months will be critical as the bill moves through the legislative process and stakeholders grapple with its potential consequences.